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	<title>Halfman &#187; ubicomp</title>
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		<title>Phone calls and Big Promises</title>
		<link>http://halfman.com/articles/phone-calls-and-big-promises/</link>
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		<pubDate>Fri, 25 Feb 2011 19:00:41 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
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		<category><![CDATA[design histories]]></category>
		<category><![CDATA[Pervasive Monuments]]></category>
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		<description><![CDATA[&#8220;So what are you up to today?&#8221; asks curious fellow designer person. &#8220;Oh, you know, a little genocide in the morning, a lot of emailing people that probably don&#8217;t care, and then I have to do expenses,&#8221; I respond. The curious fellow designer person usually responds with an uneasy silence and a quick change of [...]]]></description>
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		<title>Simple Car</title>
		<link>http://halfman.com/works/simple-car/</link>
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		<pubDate>Fri, 05 Nov 2010 15:22:29 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[automotive]]></category>
		<category><![CDATA[design]]></category>
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		<description><![CDATA[Driving is actually quite complicated. There&#8217;s a lot of interaction going on in a car, not only with the dash, but where the car fits into a larger system. For instance, you&#8217;re actually part of a large commerce system in a car, paying for parking, gas and toll roads, yet the car doesn&#8217;t really help [...]]]></description>
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		<title>Fuzziness, Data and Truth</title>
		<link>http://halfman.com/articles/fuzziness-data-and-truth/</link>
		<comments>http://halfman.com/articles/fuzziness-data-and-truth/#comments</comments>
		<pubDate>Mon, 16 Aug 2010 10:14:11 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[design]]></category>
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		<description><![CDATA[At one of our meetings at the National Holocaust Centre with whom we&#8217;re working on the Pervasive Monuments project, Adam Moore, our resident information scientist and geo-spatial guy said something that I&#8217;ve been thinking about for quite a while. Here&#8217;s the summation to the best of my recollection: &#8221;In &#8216;hard&#8217; sciences, like physics and maths, there [...]]]></description>
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		<title>The Hunt</title>
		<link>http://halfman.com/articles/the-hunt/</link>
		<comments>http://halfman.com/articles/the-hunt/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 15:17:49 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Articles]]></category>
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		<category><![CDATA[design]]></category>
		<category><![CDATA[mobile]]></category>
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		<description><![CDATA[The Pervasive Monuments project is in full, almost incomprehensible swing, and the swirling mass of ideas, issues and things to consider seems to multiply by the second. We&#8217;ve been looking at is the notion of a monument, or rather, a digital or &#8220;pervasive&#8221; monument as not just a static thing or even a static experience, [...]]]></description>
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		<title>Learning How to Talk About Pizza in Kigali</title>
		<link>http://halfman.com/articles/learning-how-to-talk-about-pizza-in-kigali/</link>
		<comments>http://halfman.com/articles/learning-how-to-talk-about-pizza-in-kigali/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 15:52:08 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Project Updates]]></category>
		<category><![CDATA[Horizon]]></category>
		<category><![CDATA[Pervasive Monuments]]></category>
		<category><![CDATA[Rwanda]]></category>
		<category><![CDATA[ubicomp]]></category>

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		<description><![CDATA[There are many things I never knew about Rwanda and could have guessed and many others that I could never in a million years guess. One of them is that I&#8217;ve had some of the best pizza I&#8217;ve ever had there. While it sounds incredibly trite, especially considering the extremely heavy and sensitive nature of [...]]]></description>
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