Our experiences today are increasingly networked, interconnected and parts of massive systems we don’t really understand half of the time. So, we need a new kind of book, software or sense of how we live to talk about them. Design and technology should be about the one thing sorely lacking in either, about creating meaning for people and for people’s lives. Why won’t a video game make you cry when a 40 year old film will? Interaction design and user experience design should be like a good book, something you makes you wonder, something you could curl up with, something that makes you miss a stop on the bus – but most of the time isn’t. This is what I’m trying to fix.
I grew up in a family of engineers but somehow ended up in art school, and have been working on everything from design research for mobile devices to snowboard graphics ever since. Before setting up Halfman Research & Design, I was the lead mobile user experience designer for Samsung Design Europe, and otherwise have worked for a wide range of clients including Microsoft Research, The British Music Experience, Horizon Digital Economy Research at the The University of Nottingham and Playfish/ EA Games.
What I do, whether working with genocide survivors in Rwanda, European retirees, British teens or London skateboarders, is about making this whole modern mess that is design, technology and services livable and meaningful.
Everyone has hopes, fears and loves. This is what I design for.
That’s it. That’s me.
Oh yeah, about the name, still trying to figure that one out…
Keep moving, keep pushing-
- Jim Kosem
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